With an ever-expanding, sugar-free product lineup that includes a powdered Energy Formula, ready-to-drink cans, powdered Hydration Formula and Sparkling Hydration bottles, G FUEL has firmly established itself as the market leader in the gamer energy drink industry. Have your bottlecaps ready and strap on your Pip-Boy to pre-order your G FUEL Nuka Cola® Quantum Collector's Box now at while supplies last!Īs The Official Energy Drink of Esports®, G FUEL provides gamers with a performance-driven alternative to standard energy drink products. "It's been phenomenal working alongside Bethesda Game Studios to create an amazing, stat-boosting new flavor to celebrate 25 years of Fallout !" "We know all of the Vault Dwellers out there want to stay energized and refreshed while wandering The Wastelands, so we were excited to bring Nuka Cola Quantum from the Fallout universe to ours," said G FUEL Founder and CEO, Cliff Morgan. Be sure you purify your water for any nasty contaminates and then shake up this fresh concoction of fruits of the past, coconut, lemon & lime, pineapple and berry! Each serving has only 15 calories and contains 140 mg of caffeine plus proprietary energy and focus-enhancing complexes. G FUEL Nuka Cola® Quantum is sugar-free and packed with antioxidants from 18 different fruit extracts. In addition to including a special metal Collector's Box, this bundle features an exclusive Fallout® Shaker Cup with a glow-in-the-dark insert. Feral Ghouls and Super Mutants are sure to give chase! Keep up your energy, endurance, focus and reaction time with this new shakable energy drink, G FUEL Nuka Cola® Quantum! "Following total nuclear annihilation…The rebuilding of this great nation of ours may fall to you!" That is why G FUEL is introducing a brand-new item as you roam The Wastelands! It's not just vicious gangs of Raiders that will try and rob you of your belongings, Vault Dweller. Top Battery Metals Stocks on the TSX and TSXV.In this post, I want to explain in a bit more details how we got here and how it works. Well, I guess in a sense this post is also a fundraiser )Īs you might understand, this changes the multiplayer experience drastically, and we felt that waiting 6 more months to deliver that to you is not fair.Īs a result: we are releasing 12.0 early! If this changes, we will let you know, and run some kind of fundraiser. This currently covers our infastructure cost, and we currently foresee no issues going forward. Thanks to many of you, we see regular donations. The above will just work, for everyone, as long as you have a working Internet connection.ĭepending on your connection, there are some extra infrastructure costs to us, but we hope to cover that increase with donations. There is no need to setup port-forwarding, or anything like that. Playing together are now just four simple steps:Ģ) You set the server to invite-only or public.ģ) You share your invite-code with your friend.Ĥ) Your friend joins your server based on the invite-code. You no longer need to configure anything in your home network. In summary: 12.0 makes setting up multiplayer games painless. With 12.0 in feature-freeze, it is time to talk about what is in 12.0, and why we release early. This means more trains can go through the same area at a time. Other trains can still go into the same area, as long as they won’t touch the reserved pieces of track. When a train wants to pass a path signal, the path signal finds a way to where the train is going, and blocks off (reserves) just those pieces of track. When a train wants to pass a block signal, the train asks the block signal to find all other signals on the other side, and turn them to red. It was the only type of signal in the original game, and if we removed them, then old saved games would stop working.Īs for why path signals are generally better than block signals, the reason is that path signals don’t reserve entire blocks, but only pieces of track. The simple answer is, because they always were there. One question would then be, if path signals are better, why are block signals then in the game? The reason for hiding the block signals by default is to make it easier to choose a signal.įor almost all players, path signals are the easier choice, that will cause fewer issues in your network. This is the one change in version 12 that has by far caused the most questions everywhere, so let’s talk a bit more about it, and show some examples of simple signal setups for path signals. It was implemented in pull request #8688, for those who want to see the development history. In OpenTTD version 12, we changed rail signals building UI only shows the Path Signal types by default.
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